goodknfie-iy anything that you plan to put into the game, already done coding, then decide to not put it in? and why/why not? ConcernedApe .§ - 1y Yeah, the mines used to be procedurally generated, and had things like boss fights, treasure rooms, and goblin cities in them. I was also planning on allowing you to build buildings down there, and even do cave farming. It was an extremely ambitious idea, and I actually implemented most of it... unfortunately, it ended up not feeling right and it just wasn't fun... so I scrapped the whole thing and started over, on the mine system that's in the game today. That was a really depressing moment in development, though

[Image] Eric Barone, creator of Stardew Valley, on scrapping an aspect of the game he’d worked incredibly hard creating.